# 파이프라인

OpenGL ES 3.0의 파이프라인 이전에 2.0 버전으로도 하위 호환이 잘 이루어지고 있으므로,\
비교적 간단한 2.0 버전으로 작성한다.

![\[그림 1\] OpenGL ES 2.0 pipeline map](http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/images/pipeline1.png)

파이프라인에 대해 더 잘 설명한 블로그가 많다.

정리된 글 중에서는은 <https://webnautes.tistory.com/1010> 이 가장 읽기 좋았다.


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